Pepper offers the latest in peer-to-peer social learning tools and the opportunity to connect with motivated and passionate educators - just like you - from around the nation. Work at your own pace (at any time of the day or night!) to become a highly effective educator.
Showing posts with label Education Technology. Show all posts
Showing posts with label Education Technology. Show all posts

Monday, September 19, 2016

The Importance of Digital Literacy: Preparing Students for Learning and Life

We are surrounded by technology in more ways than ever before. Students growing up today are considered “digital natives,” meaning they have experienced life with a vast array of technology and digital media at their fingertips. While this reality presents exciting educational opportunities, it can also be overwhelming for many teachers who are not as comfortable with the numerous apps, games, and digital platforms in use today.

As educators, our challenge is to use technology effectively for teaching and learning. According to Mike Ribble, Digital Citizenship in Schools, “Just as you teach your students the rules of society, it is imperative that you teach them the rules of the digital world, and how to be safe and responsible with technology.”

If you are unclear or want more information on what Digital Citizenship is all about, check out this video from one of Pepper's partners, Common Sense Education: Digital Citizenship Video.

To help educators teach their students how to use technology safely, respectfully, and responsibly, Common Sense Education and Public Consulting Group (PCG) have partnered to offer digital citizenship courses through Pepper, PCG's online professional learning platform. These courses (tailored for elementary, middle, high school, and for school leaders) will build teachers' understanding of eight core digital citizenship topics, provide a guided, interactive experience with our high-quality instructional materials, and provide access to Pepper's robust online community of educators. Courses for middle and high school educators are currently available; the course for elementary educators is scheduled for release soon.

Course Features
  • Designed to address internet safety, appropriate online behavior, and cyberbullying topics that E-rate recipients are required to teach to students
  • Pepper's professional learning platform built on powerful technology developed by Harvard University and MIT
  • Flexibility to work through the self-paced course independently or in small groups to promote an authentic, personalized learning experience
  • Opportunity to collaborate with peers, access resources, and share best practices through Pepper's online community
  • Learning activities provide foundational knowledge for teachers to become Common Sense Certified Educators in digital citizenship

Continuing education credits are available.

Courses Currently Available

Coming Soon
  • Digital Citizenship: Preparing Students for Learning and Life (Elementary Educators)

You can find more information about Digital Citizenship on the Common Sense Education website, by visiting the Digital Citizenship tab from their main page, or by clicking here. You can learn more about these courses and others available from Pepper on their Courses and Workshops page. 

Thursday, April 21, 2016

Game-Based Education

Play has been a part of education for a very long time. While educational games may not be the solution to education woe’s, they definitely can be used to enhance it. Students today think and learn differently than we did as students. The traditional “sit-and-get” mentality is not a part of most classrooms today. Books and lecture still have a place in today’s classroom, but technology can be used as a vital and relevant tool to help students learn and meet the needs of a variety of learning styles.
A couple of terms to differentiate between: gaming education and gamification. Many times these are used interchangeably, but actually they can technically refer to different things. According to Vicki Davis @coolcatteacher.com, “Gamification is ‘applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.’” Gaming education is when you actually use games - students play games - as part of the learning and assessment process. Ms. Davis also points out that great classrooms will incorporate both.
There are such a variety of games out there - and they are much more advanced than the “lemonade stand” played in the early 80s on our Apple IIe computers, and still even more than Carmen SanDiego and Oregon Trail of my early teaching days. Today’s games are rich in problem solving and critical thinking skills. What is particularly exciting is that not only can games be used by teachers to assess student learning and understanding, to enhance a lesson and capture a student’s attention, but students can actually create the games! Recent emphasis and excitement about Minecraft and coding has led to a whole new area for educational gaming. Students are now using skills and knowledge gained from playing games, like Minecraft, and are now building mods and components of their own. The STEM and computer science learning that is going on with these students is both encouraging and exciting.
There is an awesome infographic that gives a great overview of the gamification of education. Edutopia also provides a “Game-based Learning Resource Round-up” that provides a collection of articles, videos, and resources for incorporating gaming into the classroom.
Common Sense’s Graphite, found in your Pepper Resource Library, has information and reviews on a plethora of game-based learning resources. Pepper Professional Development Courses and Workshops and the Resource Library can help you create a more engaged and active classroom that include game-based learning - for you and for your students. We’re adding new courses and workshops regularly, so be sure to check them out.

Tuesday, March 1, 2016

Introducing Pepper Online Workshops (POW!)

POW! Are you ready to add some Pepper into your personalized, online learning plans?

PCG Education is introducing a new series of content collections - Pepper Online Workshops (POW!) – focusing on the hottest topics that educators are dealing with across the country. Our new workshop series is based on WestEd’s powerful collection of resources from their Doing What Works project featuring amazing videos, interactive planning tools, and other research-based materials.

In the spirit of keeping with Pepper’s core values, these online workshops – although much shorter – will remain true to our vision – to provide K-12 educators with high-quality, interactive, engaging, research-based and applicable to your school environment.  

Currently, users can find workshops focused on Universal Design for Learning (UDL) for Math, Science, and Language Arts. You can learn more about UDL by checking out a previous blog post, Making Learning Accessible for All: Universal Design for Learning.

Look for our new workshops this week focused on using Literature Circles in the classroom.

PCG Education will be releasing new POW content collections every week. To find these new workshops, visit your Pepper dashboard and click on the updated "Courses and Workshops" link.


Then, find the tile labeled "keep learning" to access our new Pepper Online Workshops.



Please visit us at PepperPD.com/courses to review the new online workshop series and sign-up today.

Thursday, February 25, 2016

Pepper Feature Highlight: Build Your Own

Pepper has recently debuted a new function for its users called “Build Your Own”. PCG Education Subject Matter Expert, Michael Weinraub helps us understand why this new feature is so exciting for Pepper teachers.

The Big Idea: I know that you’ve been working on something called “Build Your Own” with Pepper clients.  What exactly is that?
Michael Weinraub: "Build Your Own" is a simple way to refer to customizing the online learning that PD providers make accessible to their teachers. For a lot of districts getting started with professional online learning, it makes sense to start by accessing off-the-shelf online courses; Teachers have a need to build knowledge or skills in certain areas and an off-the-shelf quality online course can provide that. But the exciting next step is to make these courses your own: with your own materials, your own questions and prompts, your own examples. So that’s the first step in “build you own,” taking something that exists and tinkering with it to make it even more relevant for your teachers. You decide what you want teachers to learn and work with us to design and develop the entire learning experience, online or blended. It’s pretty cool for folks to know that they can really take charge of the course design experience, with support.


The Big Idea: You mentioned “blended learning”. What is it and why would a district want to do that instead of an online approach
Michael Weinraub: Blended Learning is the thoughtful combination of in-person learning and online learning. It’s not the case that in-person learning is really the best learning option but we put things online because it’s more convenient. Meaningful learning can take place online and (emphasis added) in-person and it’s our responsibility, or the responsibility of anyone who is leading adult learning, to try to get the combination right. Although it depends on the situation, whenever I can, I try to see if a blended approach is possible because for the most part, giving teachers a structured opportunity to do some work independently and some work interactively, both in-person and online, works very well.  


The Big Idea: When we hear about online learning, we often hear about content curation. What does it mean to “curate” your own content?
Michael Weinraub: Content curation is a fancy term for finding excellent materials for what you want to accomplish and packaging them so that users can easily access and use them. This has always happened in schools and districts, it’s just now we have the ability to organize them in creative and searchable ways on various digital platforms. Now, by materials, I mean not just static ones like documents and videos, but even entire learning experiences; an online course is an example of “a learning material.” So curating these learning materials and activities is the responsibility of PD providers and administrators. More and more it is one of their most important responsibilities. I like to develop courses, modules, and professional learning communities that give teachers a way to not only easily access helpful instructional materials but the chance to interact around those materials. It’s one thing to grab a teacher’s guide off a website. It’s another thing to have a community, online or in-person, to grapple with how to use it in real classrooms with real students. There’s got to be that socialization.


The Big Idea: Can you say more about what you mean by socialization?
Michael Weinraub: Sure, I don’t mean just having nice interactions with each other obviously. We’re talking about making things real and concrete for people. There is a big push toward personalization of learning today, both for teachers and students. But that doesn’t mean that people should just be doing their own thing in isolation, at least not all the time. Most teachers want – they crave – opportunities to grapple with big ideas and question with others. PD providers have to work to create the conditions for that socializing, that interacting to take place in a way that works for working teachers. I was a professor of education for many years in New York City and found online and blended learning to be part of that puzzle. You identify important topics and things that people need to know, gather excellent materials, then design activities to help learners grapple with the big questions in practical ways. Doing that in a community of learners can be empowering when the conditions for learning are right.


The Big Idea: I hear what you’re saying about having an opportunity to interact with other teachers.  Can you say more about how integrating online learning benefits teachers and districts?
Michael Weinraub: When you acknowledge the reality of teachers’ lives, it benefits them. Most teachers have a digital life, and that applies not only to digital natives. Virtually every teacher uses email and some type of social media, pay their bills online, etc. Integrating digital learning and digital access to information is just acknowledging their reality. Teachers often feel isolated in their own classrooms; a facilitated online course can help bridge the gap by providing opportunities for collaboration and support within a course experience.


And once you see online learning as a modality that can be deep and interesting and satisfying, then you’re off to the races. Because you can begin to find ways to give teachers more choices about what they learn and how the learn it. Wouldn’t it be great if districts let teachers choose how they wanted to achieve the desired learning and proficiency outcomes within a range of vetted options? We’re getting closer to that reality every day.


The Big Idea: So how do districts get started with “building their own?”
Michael Weinraub:  Of course, it all starts with desired student outcomes and the corresponding teacher skills and knowledge they need to make that vision a reality. Most districts have done quite a bit of work on these two parts but they are still grappling with how to integrate digital learning (online and blended professional learning) into the mix. That’s where we can help. Yes, in design and delivery, but most importantly, in thinking through the important questions about how to make online learning an authentic part of a larger program of job-embedded professional learning. It’s all pretty exciting.
Pepper provides a wide range of courses for teachers that allow for growth and learning opportunities. If you are interested in learning more about Pepper’s “Build Your Own” function, contact pepper@pcgus.com.

Tuesday, February 23, 2016

Putting it All Together: STEAM + PBL

Two big ideas in education today: STEAM and PBL. STEAM stands for Science, Technology, Engineering, Arts, and Math and PBL stands for Project-Based Learning. So, how can these two ideas work together? Andrew Miller states in his article, PBL and STEAM Education: A Natural Fit, “With a push for deeper learning, teaching and assessment of 21st-century skills, both PBL and STEAM help schools target rigorous learning and problem solving.” He gives some suggestions on how they can work together:
  • [Move] Design Challenges to Authentic Problems - Take a classroom design challenge that meets the STEAM goals and find a way to relate it to something the students know.
  • 21st Century Skills - The 4Cs - creativity, collaboration, critical thinking, and communication. These skills most common to PBL are a natural fit for STEAM as well.
  • Integrated Disciplines - Marrying STEAM and PBL allow educators to fill gaps and capitalize on each philosophy's strength.

Charles R. Drew Charter School in Atlanta is making this a reality. The charter school is a STEAM-focused school and teachers are using PBL to make the learning authentic to the students.

Here’s how these teachers and students are working to make this initiative successful:
  • Getting Started With Planning - Come up with one driving topic for each grade level that will be the focus of each quarter.
  • Identifying Standards and What Students Need to Know - Look at state and national standards and identify how they can be addressed through your topic.
  • Creating the Driving Question - Inform the question based on the standards, real-world application, and with the end in mind.
  • Providing an Authentic Audience - Help students connect with their audience and relate to the problem.
  • Making the Project Authentic - Connect the driving question to a local event or problem that impacts their students and their community and let them work towards a solution.
  • Sustaining Inquiry - Connect your content standards to the project.
  • Encouraging Student Choice and Voice - Let students come up a solution to the problem and determine the best way to present it.

Students at Charles R. Drew Charter School are interested in what's happening in the world and engaged in their own learning. The integrated approach of STEAM and PBL allow them to take ownership of their education and see how they'll apply it later in life.

Pepper Professional Development Courses and the Resource Library can help you create a more engaged and active classroom that includes STEAM learning concepts and can help with a Project Based Learning approach to instructional delivery. We’re adding new courses and resources regularly, so be sure to check them out.

Tuesday, February 16, 2016

February 17 is Digital Learning Day!

The advancement of technology has provided unprecedented access to information and has allowed people to research, learn, and share like never before. Digital Learning Day celebrates the use of digital technology in learning, and in particular, highlights the innovative and forward-thinking use of technology for learning in the classroom. Created by the Alliance for Excellent Education in 2012, Digital Learning Day (DLDay) is a nationwide celebration that highlights great teaching and demonstrates how technology can improve student outcomes.

There are a variety of ways that you can participate in DLDay. Ashley Cronin, a Digital Resource Curator for Edutopia, notes of several ways teachers and schools can get involved:
  • Conduct digital-learning activities and share these with the world. Go paperless for the day, participate in a Google Hangout, get students coding-- the options are endless!
  • Set up showcases of digital student work.
  • Share information about digital-learning resources, tools, and strategies.
  • Get online and on social media to spread the word about digital learning.

Cronin also encourages interested teachers to visit the Digital Learning Video Gallery on the website for the Alliance for Excellent Education. Here educators can "view real-life, practical stories about how district and school leaders are improving learning outcomes through effective use of technology."

The Alliance for Excellent Education has planned a full day of of live digital events that will explore the state of digital equity in schools and communities across America. A complete schedule is below. Click on a session to access additional details.


Schools and educators can also visit the Digital Learning Day website to sign up their event and find out more about what educators are doing across the country to celebrate DLDay. Here you will find contests, videos, and online resources.

Pepper Professional Development Courses and the Resource Library can help you create a more engaged and active classroom that includes digital learning - for you and for your students. We’re adding new courses and resources regularly, so be sure to check them out.

Tuesday, February 2, 2016

Blended Learning: The Teacher as Learner

Blended Learning combines traditional face-to-face classroom instruction with online learning. The mix of technology and traditional provides a great approach that appeals to many different types of learners.
The significant increase of online and blended learning across educational environments requires providing high-quality professional development to prepare teachers and administrators so they may be prepared to meet the needs of their students. “We live in a moment of unprecedented change, and our conceptions of schooling and education are being challenged in fundamental ways.” (Educating Modern Learners) So, what does all this change mean for teachers and students? Students have access to technology at an earlier age than ever before and tend to see it as a fundamental tool to their everyday lives. Teachers are being encouraged to use technology as a tool for teaching and for their own learning. Educators need to understand new approaches and digital tools that allow for teaching in a blended environment. School leaders need to guide and direct these new initiatives to enable their teachers to be successful and for their students to learn.

Forbes recently published an article titled, The Teacher as the Learner: Professional Development for Online and Blended Learning. Author Barbara Kurshan states, “Some educators erroneously believe that blended learning is merely traditional, face-to-face learning that incorporates digital resources.  Similarly, many educators mistakenly assume that online learning should mirror classroom learning.  These misconceptions do not allow teachers to leverage the benefits of technology for more effective, engaged learning. Since teachers will continue to be expected to develop technology-based approaches for instructional delivery and assessment, the prevalence of these misconceptions makes it essential to offer professional development for teachers to learn how to teach in virtual environments.”


Pepper provides online learning environments for teachers that allow them to gain exposure to digital learning in ways that will help them teach their students - both online and face-to-face. Additionally, Pepper does offer blended learning opportunities. One such opportunity is taking place for Connecticut educators. This cohort of teachers will meet over 4 weeks for Designing Powerful Instructional Units: ELA & Literacy. The face-to-face portion will be facilitated with an additional 3-4 hours/week of online work.  This is a practical module that will allow participants to design - or refine - a curriculum unit that they can use in their classroom or share online.
Kurshan continues to share that professional learning networks, such as your Pepper Learning Community, have become a popular means of educator collaboration. As learners interact with fellow educators from around the country exposure to digital literacies can inform teaching and learning in powerful ways. Digital technologies and online tools have the potential to create powerful learning experiences for all types of learners - both professional teachers and students.

Thursday, January 28, 2016

Pepper Highlight: Using Google Hangouts with Pepper

One of the great features of Pepper is the access to teachers from around the country. The Pepper online learning community provides opportunities to discuss and collaborate with educators on a wide variety of professional endeavors. But did you know that you can also collaborate via Google Hangouts? You can use Hangouts to send messages, make voice and video calls, and share photos. Edutopia article, Using Google Hangouts for Teacher Development states, “Google Hangouts is a perfect tool to increase the level of communication and professional development in every school.” Teachers are busy and finding time to meet with colleagues for collaboration can be challenging. Google Hangouts can make meeting easier by creating a flexible environment for conversation and planning.
Google Hangouts enables both one-on-one chats and group chats with up to ten people at a time using a Google account or email. While somewhat similar to Skype, FaceTime and Facebook Video Chat, Google Hangouts focuses more on "face-to-face-to-face" group interaction as opposed to one-on-one video chats, and utilizes sophisticated technology to seamlessly switch the focus to the person currently chatting. The use of Google Hangouts in the education setting has a lot of potential. Sharing is powerful. By using Google Hangouts teachers can create virtual classroom visits and use what they learn to build instructional practices. In addition to video chatting, Google Hangouts users can share documents, scratchpads, and images with other users.  Turn any Hangout into a live video call with up to 9 of your peers and your conversations just flow from text-to-video/voice-and-back, in a matter of clicks. 

To access your Hangout within your Pepper Course, click on the "Live Hangout" link to bring up the "Create a New Hangout" screen.

Create a New Hangout- Press the green button to start your own personal study group and invite others via email to join you.
Your Pepper Learning Community and Pepper Courses are a great place to find other educators to share both classroom experiences and learning opportunities. Utilizing the experience and skills of teachers from around the country can provide unique opportunities for networking and sharing lesson ideas and classroom management tips.